Walkthrough: Part Ten - Metroid Prime 2: Echoes Guide - IGN (2024)

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Dark Aether: Torvus Bog
When you arrive in the Dark Torvus Bog, the water in the room will be gone, but there will be cloaked Pirates. Take them down with missiles and Light Beam blasts the hop up to the platform with the laser on it. Turn into a morph ball and roll into the spinner. Boost it three times and the laser will trace against the wall, changing position. When you see the short cut scene, head to the portal, turn it light and go back through.


Light Aether: Torvus Bog

You'll have to flip the spiky platforms over again when you return. Do that and return to solid ground, heading over to the kinetic ball cannon that is now usable. Roll into it to get shot to a light door at the top of the room.

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Continue down the next watery passage to re-emerge into the Hydrodynamo Station. Scan the console here to unlock the final bit. Drop to the bottom of the area and go through the hex door there.

Go all the way down to the bottom of this area, taking the large steps down until you reach another hex door. Go through that to enter the Main Hydrochamber. Drop to the bottom of it and find the room attached to it to gain the Gravity Boost. This will allow you to jump underwater by pressing B. Holding B after pressing it twicewill allow you to slowly rise while in the water. Head out the door to find yourself in a boss fight.

Boss: Alpha Blogg
The Alpha Blogg can be a tricky kill, primarily because the fight requires impeccable timing. Move to the opposite side of the arena and lock onto the beast. Sometimes it will send jets of bubbles in your direction, and you'll want to dodge those, or you'll be temporarily blinded.

What you want to do is charge up your weapon and wait for the Blogg to charge. Just as it's almost on top of you, release a Super Missile into its maw to chew through a chunk of health quickly. As you're letting the attack go, use tap B repeatedly and press to the right or left to scoot out of the way. As the beast recovers, move to the other end of the arena and repeat the process. If you run out of missile, a Dark Beam (charged) will also work nicely.

When the fight concludes, find the circular fan hole in the wall and use your new gravity boost to get up to it. From there jump up to the ledge jutting out of the wall on the left. Finally, use the boost to get all the way across the room and exit through the hex door there. It's a good idea to backtrack to the Hydrodynamo Station and use the save location there. Return to the Hydrodynamo Shaft and find the rotating pillar pictured below. Use the boost to get up on top of it and find a portal. Hit it with a Dark Beam and step through.


Dark Aether: Torvus Bog

When you arrive, you'll find a Dark Temple Key. Grab it and return to the Light world.

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Light Aether: Torvus Bog

Go back to the Catacombs via the dark door in the Hydrodynamo Station. When you get there, drop into the water and find the bomb slot that's set in the wall. This will drop the barrier surrounding this room's portal. Return to the surface and hop up to the platform with the portal on it. Scan the hologram above it then hit the portal with a Dark Beam blast and step in it.

Dark Aether: Torvus Bog
As if the Grenchlers in the Light world weren't bad enough, they have cousins in the Dark realm. Make sure you scan one of them then use the lock on and dash around them to hit each with a Light Beam attack from behind. When both of them fall, head for the only hex door in the room.

Move to the bomb cannon andmorph ball jump to it and you'll be shot into a series of tubes. Watch out for the pistons that come down as you roll through to the left. When you come to rest, use a Dark Beam on the door toget through to the Sacrificial Chamber. Kill or avoid the Hunter Ing on your way to the opposite end of the room. Blast through the light door there and get in the ball cannon.

When you arrive, roll to the left, falling through holesuntil you reach the bottom of three pipes. Roll all the way to the left and bomb jump up and to the left then one more time. Continue bomb jumping as you work to the left and get to the tube there. This will propel you to a door that leads to the Crypt.

Use a Dark Beam blast on the crystal straight ahead to drop the forcefield and extend a number of platforms around the room. Blast the Pirates in the room and begin space jumping between the platforms, starting to the right. Some of the ledges move in and out, so time your jumps accordingly. Your ultimate goal is the light door at the top of the room. Once through there, use Light Beam blasts on the Tentacles in the next hallway to make your way to Undertemple Shaft. Drop down into the room and take out the Hunter Ing. Then use the side ledges to jump to the center apparatus and get inside the kinetic ball cannon there. This will rocket you to the top of the room. Jump across to the locked door and use a missile to blast it open. Use the Save Location inside.

Return to the platform that you ended up on when you were launched by the ball cannon. Drop off of it to reach the level below and look for a Safe Zone to drop into. From here, move inside the metal structure and and use the bomb slot on the central pillar to turn the metal structure and allow you access to a new door. Use the Ingsphere Caches in the next corridor to plump up health and weapons and get ready for another boss fight.

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Boss: Grapple Guardian
Be sure to scan the Grapple Guardian right off the bat to expose its weakness--the single eye. The Guardian looks like a mega-Dark Grenchler, and is vulnerable in the same location. Stay in the safety of the white-lit pillar regions and shoot at the Guardian's eye. It doesn't like that much, and will shoot a grapple beam at you.

When this happens, make sure you're standing behind one of the pillars, as the beam will latch onto it. This will give you an opportunity to run around behind the boss and use a Super Missile on its tail. Make sure you don't linger too long, though. You don't want the nasty bastard to swing around and get you with its snout. Keep repeating this process, or use a more derring-do approach. You can also use charged-up eye shots to stun the beast then quickly dash around behind and hit it with Super Missiles. Whatever works for you.

When you whittle the boss down to about 1/8 of its health, the pillars will explode and you'll be on your own with the tailless freak.The main idea here is to avoid its attacks. Keep your distance. It will try to hit you with the grapple beam, which will do a lot of damage. Avoid that and stay on the move when it charges. Shoot it in the face with charged beam shots until it comes to a stop. When it does, it will be momentarily vulnerable.Shoot it quickly with whatever you can to whittle down the remainder of its health.Doing so will yield the Grapple Beam.

The room will drop, so make your way to the pile of ruins near the back, climb up it and face the center of the room. From here, use the Grapple Beam by pressing L and swing across to the far platform. Go through the hex door to trace your path back to Undertemple Shaft. As you emerge into the room, look right for a grapple point. Use it to get over to the ledge with a light door on it.

Battle through tentacles in the next passage as you make your way to the Crypt. Go to the bottom of the room and use the portal to head back to the Light world.

Up Next: Walkthrough: Part Eleven

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Walkthrough: Part Ten - Metroid Prime 2: Echoes Guide - IGN (1)

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Walkthrough: Part Ten - Metroid Prime 2: Echoes Guide - IGN (2024)

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