Walkthrough: Part One - Metroid Prime 2: Echoes Guide - IGN (2024)

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Light Aether: Temple Grounds
After the opening cut scene concludes, move to the crates near the ship and use them to leap on top of your vessel. Stand in the glowing blue circle to save your game. Press LEFT on the D-Pad to switch on your scan visor. Use the L-trigger (we'll refer to it as L from here on out) to scan the ship, then scan anything else that glows on the screen.

Now turn to the doorways grown over with webbing. UseL to lock on to the green centerpiece and blast it to remove the obstruction. Continue forward and blast the rest of the doors and you'll reach a ledge. Jump up using the B button and continue to a glowing blue hex door. When you come across one of these in the game, shoot it with your primary weapon until it goes gray. Approach it and it will open.

Head through a room overgrown with strange cave plants and hop up on the next ledge. The path splits here. Go down the right leg through some webbing and into the craggy hole in the floor. You'll land in a room full of alien machinery. You can switch on your scanner here and scan the blue stuff to gain some research entries. Approach the grated door and look to the left, still in scan mode. Scan the red switch next to the door to disengage the locks at the top corners of the door. Lock on and shoot them off to open it.

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Squish through the next moist hallway and face right just before you get to the rock slab blocking your path. Scan the pinwheel switch there to make the slab slide back. In the next room, grab the rotating hologram to get the Map of this area. Once you have it, blast through the web door and head through the hex door that follows.

Several dead bodies dangle from the ceiling of the next chamber, and the room is teeming with alien life. Lock on and destroy the bugs that scurry over the walls and ceiling of this room. When they all drop, blast through the web door yet again and continue forward through the next hex door. Fire greets you in the room that follows. Avoid it and step forward toward the body slumped against the control panel. Scan the body to record some Lore to your memory banks.

Exterminate the enemies in this room and turn into a morph ball (press X) to get under the bars that block your path. Stay in the morph ball form and roll to the small opening next to the fire. Roll down the tunnel until you reach a gate that obstructs your path. Use a bomb on it (press A) and continue down the path.

This will lead you to yet another room with dangling bodies in it. Stay in morph ball form and roll around the center computer console. Roll near the circular recepticle on this column and use a bomb to "jump" up into the circular space. Use another bomb once you're locked into the column to restore power to the gate control system. As you attempt to leave the room, some dark matter appears and animates the corpses in the room. Lock on to them, charge up your weapon, and blast (once a ball of energy has collected at the end of your cannon). Be sure you grab the health they drop. Backtrack to the previous room and take on the newly reanimated enemies here. You can press and hold A to draw any of the dropped health pickups to you.

Once you've cleared the room, head back under the bars that separate the sides of area and turn on your scan visor. Scan the console near the slumped marine open the large door here. More enemies await beyond the door, so charge up your gun and blast,and make sure you strafe to avoid enemy fire.To do this, lock on and press LEFT or RIGHT on the left stick. Go through the newly-opened door, down the next corridor and through the hex door. Blast the crates in this area to clear a path to the next hex door.

When you step into the ensuing room, the door will lock behind you, and a short cutscene will play. When you regain control, head to the cloud of black energy that is left behind and step in it. This will whisk you away to some sort of alternate realm. Watch the cut scene that follows. At the end of it, you'll find yourself back in the original chamber, minus a lot of your abilities. It appears the creatures you encountered in the cut scene have stolen an essential gear from your power suit. You'll have to make do without some abilities: Morph Ball Boost, Missile Launcher, Bomb Activator... all of these have been shut off.

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Follow the cords on the floor down the corridor. Blast the large green spores on the wall to reveal an opening. Roll through it to enter another area full of reanimated marines. Sort them out and blow up the crates on the right side off the room (from where you entered) to expose a hex door. Go through it to find a Save Location. Save your progress, return to the mainroom and blast through thenext hex door. Thisleads to an elevator. Scan the console to theleft of the door to activate it and a hologram will appear at the center of the lift. Step on it to ride up.

When you reach the area above, you'll see a circular door to the right that is protected by a violet hologram lock. You don't need to worry about that for now; head forward through the hex door and scan the console in the next area, disabling the locks at the corners of the door. Blast them and move through, stepping outside. Move straight forward off the ledge and scan the red console on the left side of the area. This will raise a large crate which you will need to move one more time. Head between the broken crane and violet hologram door and blast any flying enemies you see.

Head up to the rocks on the right side of the area and follow them to a metal bridge that roughly leads toward the sail structure.Continue along until you reach a scannable console near an up-tilted bridge (you can scan it to gain some Research). Scanthe console to the leftto remove the locks, and blast them when they're unprotected using manual aim (press and hold R, look with the stick and shoot with A). Cross the bridge and work to a cave entrance, following it back to a hex door. Blast through it and continue until you reach a morph ball hole. Scan the body next to it to get some Lore. Go through the hole in the wall and roll to the next corridor. Go through the hex door here to head back outside to the Temple Grounds.

Up Next: Walkthrough: Part Two

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Walkthrough: Part One - Metroid Prime 2: Echoes Guide - IGN (1)

Metroid Prime 2: Echoes

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Walkthrough: Part One - Metroid Prime 2: Echoes Guide - IGN (2024)

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